Modeling Speacker using polygons and splines
Procedural and bitmaps materials, how applications can handle heavy materials scenes ?
How is easy to found / assign or to re-use datas ? Drag and Drop, libraries, assets,…
Fine tune lights parameters, using lights layers, IES data, include/Exclude, negative lights, softshadow, area shadow,…
Backward compatibilities with old softwares releases import and getting back maximum datas
Stability when modeling and manipulating (vertex, polygons, edges,…) high polygons datas (Maximum in this test was 2 millions polygons scenes)
Rendering quality using default render
Speed of rendering for web (550×450 antialiased pictures), broadcast (720×576, motion blur 5, motion AA), print (A3 200 DPI) render quality
Imports Silo3D 2.0 and Zbrush 2.5 Objetcs with high SubD sculpted meshes
Assign default bones and wire quick IK setup
N-Sided Quidam models import with ready rig and materials
Get back motion capture data from FBX and Point Oven, cleanup motion key datas (Datas are from friends in film productions / motion capture / motion builder)
Fcurves and motion mixer testing with datas I get back from animator
Working with OpenEXR and HDRI import/export pictures
Use env. with xStream from Vue 6
Imports OBJ, 3DS, Collada and FBX scenes and try getting back importants datas (lights, cameras, materials,…)
Imports Moi3D IGES nurbs models
CAD DXF and DWG (when possible) imports with layers
Texture backing and re-apply it to projects before realtime exports
Exports scenes to 3D realtime VRML and X3D
Unwrap toolset and PeltMapping on human head and organic models
Datas exchange between xStream Vue 6 ! (OpenGL feedback and rendering quality/time)
Flash SWF exports for the web with and/or without plugins
Basic meshes scripting to do some rotation/translate, move along path and camera targetting
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